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How to modify FSX.CFG to define the maximum amount of autogen objects in a terrain cell


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Author:

Nick Whittome MVP

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SUMMARY

This article was derived from a community blog post by Paul Lange. (Thanks Paul).

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SYMPTOMS

On lower spec PC's the lowest setting on the FSX sliders for autogen is sometimes to high and has been causing users to completely disable autogen.

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CAUSE

The "Sparse" autogen "default slider" setting in FSX is more dense than the highest setting was in FS2004:ACOF.

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RESOLUTION

Open the FSX.CFG File (see more information re location).

Add this entry, just below the [TERRAIN] section in FSX.CFG

TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=4500
TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=3000

The figures above are the default and you should set them to a lower amount.   Setting to 0 for instance will mean that you see no objects in the simulation.    Please note that the maximum setting for each item is 6000 and it is suggested that you use a minimum of 10 to avoid issues within the game.
 
The suggested settings to set initially are:
 
TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=1000
TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=800
 

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MORE INFORMATION

The FSX.CFG File is located in the users application data path:
C:\Documents and Settings\username\Application Data\Microsoft\FSX
 
Please also see  regarding FSX performance tips.

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Keywords: kb, KB555739, kbhowto, kbpubtypecca, kbpubmvp

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Article Info
Article ID : 555739
Revision : 3
Created on : 8/19/2020
Published on : 8/20/2020
Exists online : False
Views : 145