...
GLSetup."Global Dimension 1 Code":
BEGIN
MatrixMgt.SetDimColumnSet(
GLSetup."Global Dimension 1 Code",
GlobalDim1Filter,MATRIX_SetWanted,MATRIX_PrimKeyFirstCaptionInCu,FirstColumn,LastColumn,MATRIX_CurrentNoOfColumns);
MatrixMgt.DimToCaptions(
MATRIX_CaptionSet,MATRIX_MatrixRecords,ColumnDimCode,
// Delete the following line.
FirstColumn,LastColumn,MATRIX_CurrentNoOfColumns,ShowColumnName,MATRIX_CaptionRange);
// End of the deleted line.
END;
GLSetup."Global Dimension 2 Code":
BEGIN
MatrixMgt.SetDimColumnSet(
GLSetup."Global Dimension 2 Code",
GlobalDim2Filter,MATRIX_SetWanted,MATRIX_PrimKeyFirstCaptionInCu,FirstColumn,LastColumn,MATRIX_CurrentNoOfColumns);
MatrixMgt.DimToCaptions(
MATRIX_CaptionSet,MATRIX_MatrixRecords,ColumnDimCode,
// Delete the following line.
FirstColumn,LastColumn,MATRIX_CurrentNoOfColumns,ShowColumnName,MATRIX_CaptionRange);
// End of the deleted line.
END;
GLBudgetName."Budget Dimension 1 Code":
BEGIN
MatrixMgt.SetDimColumnSet(
GLBudgetName."Budget Dimension 1 Code",
BudgetDim1Filter,MATRIX_SetWanted,MATRIX_PrimKeyFirstCaptionInCu,FirstColumn,LastColumn,MATRIX_CurrentNoOfColumns);
MatrixMgt.DimToCaptions(
MATRIX_CaptionSet,MATRIX_MatrixRecords,ColumnDimCode,
// Delete the following line.
FirstColumn,LastColumn,MATRIX_CurrentNoOfColumns,ShowColumnName,MATRIX_CaptionRange);
// End of the deleted line.
END;
GLBudgetName."Budget Dimension 2 Code":
BEGIN
MatrixMgt.SetDimColumnSet(
GLBudgetName."Budget Dimension 2 Code",
BudgetDim2Filter,MATRIX_SetWanted,MATRIX_PrimKeyFirstCaptionInCu,FirstColumn,LastColumn,MATRIX_CurrentNoOfColumns);
MatrixMgt.DimToCaptions(
MATRIX_CaptionSet,MATRIX_MatrixRecords,ColumnDimCode,
// Delete the following line.
FirstColumn,LastColumn,MATRIX_CurrentNoOfColumns,ShowColumnName,MATRIX_CaptionRange);
// End of the deleted line.
END;
GLBudgetName."Budget Dimension 3 Code":
BEGIN
MatrixMgt.SetDimColumnSet(
GLBudgetName."Budget Dimension 3 Code",
BudgetDim3Filter,MATRIX_SetWanted,MATRIX_PrimKeyFirstCaptionInCu,FirstColumn,LastColumn,MATRIX_CurrentNoOfColumns);
MatrixMgt.DimToCaptions(
MATRIX_CaptionSet,MATRIX_MatrixRecords,ColumnDimCode,
// Delete the following line.
FirstColumn,LastColumn,MATRIX_CurrentNoOfColumns,ShowColumnName,MATRIX_CaptionRange);
// End of the deleted line.
END;
GLBudgetName."Budget Dimension 4 Code":
BEGIN
MatrixMgt.SetDimColumnSet(
GLBudgetName."Budget Dimension 4 Code",
BudgetDim4Filter,MATRIX_SetWanted,MATRIX_PrimKeyFirstCaptionInCu,FirstColumn,LastColumn,MATRIX_CurrentNoOfColumns);
MatrixMgt.DimToCaptions(
MATRIX_CaptionSet,MATRIX_MatrixRecords,ColumnDimCode,
// Delete the following line.
FirstColumn,LastColumn,MATRIX_CurrentNoOfColumns,ShowColumnName,MATRIX_CaptionRange);
// End of the deleted line.
END;
END;
...
...
GLSetup."Global Dimension 1 Code":
BEGIN
MatrixMgt.SetDimColumnSet(
GLSetup."Global Dimension 1 Code",
GlobalDim1Filter,MATRIX_SetWanted,MATRIX_PrimKeyFirstCaptionInCu,FirstColumn,LastColumn,MATRIX_CurrentNoOfColumns);
MatrixMgt.DimToCaptions(
MATRIX_CaptionSet,MATRIX_MatrixRecords,ColumnDimCode,
// Add the following line.
FirstColumn,LastColumn,MATRIX_CurrentNoOfColumns,ShowColumnName,MATRIX_CaptionRange,FALSE);
// End of the added line.
END;
GLSetup."Global Dimension 2 Code":
BEGIN
MatrixMgt.SetDimColumnSet(
GLSetup."Global Dimension 2 Code",
GlobalDim2Filter,MATRIX_SetWanted,MATRIX_PrimKeyFirstCaptionInCu,FirstColumn,LastColumn,MATRIX_CurrentNoOfColumns);
MatrixMgt.DimToCaptions(
MATRIX_CaptionSet,MATRIX_MatrixRecords,ColumnDimCode,
// Add the following line.
FirstColumn,LastColumn,MATRIX_CurrentNoOfColumns,ShowColumnName,MATRIX_CaptionRange,FALSE);
// End of the added line.
END;
GLBudgetName."Budget Dimension 1 Code":
BEGIN
MatrixMgt.SetDimColumnSet(
GLBudgetName."Budget Dimension 1 Code",
BudgetDim1Filter,MATRIX_SetWanted,MATRIX_PrimKeyFirstCaptionInCu,FirstColumn,LastColumn,MATRIX_CurrentNoOfColumns);
MatrixMgt.DimToCaptions(
MATRIX_CaptionSet,MATRIX_MatrixRecords,ColumnDimCode,
// Add the following line.
FirstColumn,LastColumn,MATRIX_CurrentNoOfColumns,ShowColumnName,MATRIX_CaptionRange,FALSE);
// End of the added line.
END;
GLBudgetName."Budget Dimension 2 Code":
BEGIN
MatrixMgt.SetDimColumnSet(
GLBudgetName."Budget Dimension 2 Code",
BudgetDim2Filter,MATRIX_SetWanted,MATRIX_PrimKeyFirstCaptionInCu,FirstColumn,LastColumn,MATRIX_CurrentNoOfColumns);
MatrixMgt.DimToCaptions(
MATRIX_CaptionSet,MATRIX_MatrixRecords,ColumnDimCode,
// Add the following line.
FirstColumn,LastColumn,MATRIX_CurrentNoOfColumns,ShowColumnName,MATRIX_CaptionRange,FALSE);
// End of the added line.
END;
GLBudgetName."Budget Dimension 3 Code":
BEGIN
MatrixMgt.SetDimColumnSet(
GLBudgetName."Budget Dimension 3 Code",
BudgetDim3Filter,MATRIX_SetWanted,MATRIX_PrimKeyFirstCaptionInCu,FirstColumn,LastColumn,MATRIX_CurrentNoOfColumns);
MatrixMgt.DimToCaptions(
MATRIX_CaptionSet,MATRIX_MatrixRecords,ColumnDimCode,
// Add the following line.
FirstColumn,LastColumn,MATRIX_CurrentNoOfColumns,ShowColumnName,MATRIX_CaptionRange,FALSE);
// End of the added line.
END;
GLBudgetName."Budget Dimension 4 Code":
BEGIN
MatrixMgt.SetDimColumnSet(
GLBudgetName."Budget Dimension 4 Code",
BudgetDim4Filter,MATRIX_SetWanted,MATRIX_PrimKeyFirstCaptionInCu,FirstColumn,LastColumn,MATRIX_CurrentNoOfColumns);
MatrixMgt.DimToCaptions(
MATRIX_CaptionSet,MATRIX_MatrixRecords,ColumnDimCode,
// Add the following line.
FirstColumn,LastColumn,MATRIX_CurrentNoOfColumns,ShowColumnName,MATRIX_CaptionRange,FALSE);
// End of the added line.
END;
END;
...