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Error message observed when exiting the DynamicShaderLinkage11 sample


Summary

You are running on a machine which uses an Intel graphics adapter. You execute the DynamicShaderLinkage11 from the DirectX SDK in full screen mode, change all of the adjustments for a few minutes, and then exit.   You then observe a message stating, "The Direct3D device has a non-zero reference count, meaning some objects were not released".

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More Information

This is not a problem with the Intel graphics driver.  This is a problem with the sample code provided with the DirectX SDK.

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Keywords: vkball, kb

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Article Info
Article ID : 2684715
Revision : 1
Created on : 1/8/2017
Published on : 3/2/2012
Exists online : False
Views : 76