You are running on a machine which uses an Intel graphics adapter. You execute the DynamicShaderLinkage11 from the DirectX SDK in full screen mode, change all of the adjustments for a few minutes, and then exit. You then observe a message stating, "The Direct3D device has a non-zero reference count, meaning some objects were not released".
Notice: This website is an unofficial Microsoft Knowledge Base (hereinafter KB) archive and is intended to provide a reliable access to deleted content from Microsoft KB. All KB articles are owned by Microsoft Corporation. Read full disclaimer for more details.