Visual artifacts or “cracking” may occur when running hull shaders compiled with the June 2010 HLSL compiler. The compiler may incorrectly parallelize segments of processed shader code, resulting in incorrect code generation. This problem occurs when one component of a processed shader expression in a hull shader is determined to be parallelizable, but another part is not.
Notes:
· When this problem occurs, you do not receive an error message.
· Because this problem occurs during an internal optimization step, it is not possible to reliably avoid this problem by modifying your HLSL code.
Notes:
· When this problem occurs, you do not receive an error message.
· Because this problem occurs during an internal optimization step, it is not possible to reliably avoid this problem by modifying your HLSL code.